^Two pieces from the "57th Rome" 3d-printed Ceramic Collection
There was this old history doc on More4 the other day that
had these really bad early cgi fly throughs of a super low-res version of
Carthage. They were going on about how grand it had been, rival to Rome, how
violent the siege had been, what a loss to the world its destruction had been
etc. But its huge circular harbour, its acropolis and its piled up buildings
were all rendered in badly bitmapped cylinders and rectangular extrusions, and
everything was blurry-edged and a bit fuzzy cos the animation had been really
badly de-interlaced. It felt more like Mario64 does Carthage with a faulty
graphics card than anything else. It was gorgeous though. I’ve always liked
ruins and their reconstructions, they always get me thinking and guessing about
what this bit was, what that bit did, who lived in it, what was the world like
then. This kind of did that, I mean just hinting at Carthage is enough to set
your fantasy-loving mind off on a Game-of-Thrones-like bender, but it was also
like another kind of reconstruction, of the early digital era, of when I was 12
and CD-Roms were new and we played Myst, a time that seems hazy and as
impossibly remote as the colonnaded agora in which the Carthaginians sacrificed
their children to the fire. The ancient Mediterranean meets antiquated technology,
with somehow the former being infinitely more sophisticated than the latter.
Take a Carthaginian column and you’ve got a stack of amazing sculpture, its
capital, fluting, entablature, it’s all rich as hell. But then stick it through
the filter of early computers like they did in that documentary and it gets
completely changed. It gets reduced to a kind of even more ancient, prehistoric
sort of primitiveness. The fluting goes, the capital loses everything except
its bounding box, the entablature becomes a flattish surface. It’s a double
ruin. The city got reconstructed from the ruins of its story, its traces, but
the limit of the animator’s tools meant that in a way they ruined the
reconstruction, instantly joining together for all eternity, in perpetuity,
through the vehicle of that animation, a certain moment in the sped-up technological
time of the 90s, and the pungent era of epic mythological time of Carthage and
Rome. I think we should try and do it more often, what that animation did. We
should reconstruct things that we are obsessed with from the impossibly distant
past: things, objects, buildings. We should reconstruct them with all the modern
tools at our disposal, knowing full well that we are ruining them in the
process. Ruination through making. Fabrication Technology as Time Machine that
transforms the past. Amphorae, Oil Lamps, Candelabra; NVidia Quadro, ZCorp6500, Photoshop CS6.